Adjusted height validation using cChunkDef::IsValidHeight()
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@@ -1859,7 +1859,7 @@ bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback &
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void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected)
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{
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// Don't explode if outside of Y range (prevents the following test running into unallocated memory):
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if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height - 1))
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if (!cChunkDef::IsValidHeight(static_cast<int>(a_BlockY)))
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{
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return;
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}
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