Changed Signiture of OnUpdate
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@@ -5,6 +5,7 @@
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#include "../Item.h"
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#include "WorldInterface.h"
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#include "ChunkInterface.h"
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#include "BlockPluginInterface.h"
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@@ -25,7 +26,7 @@ public:
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/// Called when the block gets ticked either by a random tick or by a queued tick.
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/// Note that the coords are chunk-relative!
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virtual void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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/** Called before a block is placed into a world.
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The handler should return true to allow placement, false to refuse.
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@@ -72,7 +73,7 @@ public:
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
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virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
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virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Returns step sound name of block
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virtual const char * GetStepSound(void);
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@@ -113,7 +114,7 @@ public:
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By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
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and wakes up all simulators on the block.
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*/
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virtual void Check(cChunkInterface & ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
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virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
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/// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary>
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/// <returns>Block meta following rotation</returns>
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