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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -7,28 +7,23 @@
bool cPacket_WindowClose::Parse(cSocket & a_Socket)
int cPacket_WindowClose::Parse(const char * a_Data, int a_Size)
{
//LOG("CLOSE INVENTORY PACKET");
m_Socket = a_Socket;
if( !ReadByte(m_Close) ) return false;
//LOG("Closed inventory?: %i", m_Close );
return true;
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadByte, m_Close, TotalBytes);
return TotalBytes;
}
bool cPacket_WindowClose::Send(cSocket & a_Socket)
void cPacket_WindowClose::Serialize(AString & a_Data) const
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
AppendByte(a_Data, m_PacketID);
AppendByte(a_Data, m_Close);
}
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_Close, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}