Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,8 +1,12 @@
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#pragma once
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#include "cPacket.h"
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class cPacket_WindowClick : public cPacket // [C -> S]
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{
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public:
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@@ -19,9 +23,9 @@ public:
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{ m_PacketID = E_WINDOW_CLICK; }
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virtual cPacket* Clone() const { return new cPacket_WindowClick(*this); }
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bool Parse(cSocket & a_Socket);
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virtual int Parse(const char * a_Data, int a_Size) override;
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char m_WindowID;
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char m_WindowID;
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short m_SlotNum; // Slot
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// 0 = craft result
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// 1-4 = crafting table
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@@ -29,16 +33,20 @@ public:
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// 9-35 = inventory
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// 36-44 = Hot bar
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char m_RightMouse; // 0 = left 1 = Right mb
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char m_RightMouse; // 0 = left 1 = Right mb
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short m_NumClicks; // Num clicks
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bool m_Bool; // unkown???????????? SHIFT clicked
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bool m_Bool; // unkown???????????? SHIFT clicked
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// Below = item
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short m_ItemID; // if this is -1 the next stuff dont exist
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char m_ItemCount;
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char m_ItemCount;
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short m_ItemUses;
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short m_EnchantNums;
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static const unsigned int c_Size = 1 + 1 + 2 + 1 + 2 + 2; // Minimal size ( +1+1 = max)
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};
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};
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