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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -1,8 +1,12 @@
#pragma once
#include "cPacket.h"
class cPacket_WindowClick : public cPacket // [C -> S]
{
public:
@@ -19,9 +23,9 @@ public:
{ m_PacketID = E_WINDOW_CLICK; }
virtual cPacket* Clone() const { return new cPacket_WindowClick(*this); }
bool Parse(cSocket & a_Socket);
virtual int Parse(const char * a_Data, int a_Size) override;
char m_WindowID;
char m_WindowID;
short m_SlotNum; // Slot
// 0 = craft result
// 1-4 = crafting table
@@ -29,16 +33,20 @@ public:
// 9-35 = inventory
// 36-44 = Hot bar
char m_RightMouse; // 0 = left 1 = Right mb
char m_RightMouse; // 0 = left 1 = Right mb
short m_NumClicks; // Num clicks
bool m_Bool; // unkown???????????? SHIFT clicked
bool m_Bool; // unkown???????????? SHIFT clicked
// Below = item
short m_ItemID; // if this is -1 the next stuff dont exist
char m_ItemCount;
char m_ItemCount;
short m_ItemUses;
short m_EnchantNums;
static const unsigned int c_Size = 1 + 1 + 2 + 1 + 2 + 2; // Minimal size ( +1+1 = max)
};
};