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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -20,6 +20,10 @@ cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a
memcpy( m_Items, a_Clone.m_Items, sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::cPacket_WholeInventory( cInventory* a_Inventory )
{
m_PacketID = E_INVENTORY_WHOLE;
@@ -29,6 +33,10 @@ cPacket_WholeInventory::cPacket_WholeInventory( cInventory* a_Inventory )
memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::cPacket_WholeInventory( cWindow* a_Window )
{
m_PacketID = E_INVENTORY_WHOLE;
@@ -38,37 +46,32 @@ cPacket_WholeInventory::cPacket_WholeInventory( cWindow* a_Window )
memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::~cPacket_WholeInventory()
{
delete [] m_Items;
}
bool cPacket_WholeInventory::Send(cSocket & a_Socket)
void cPacket_WholeInventory::Serialize(AString & a_Data) const
{
unsigned int TotalSize = c_Size;
AppendByte (a_Data, m_PacketID);
AppendByte (a_Data, m_WindowID);
AppendShort(a_Data, m_Count);
cPacket_ItemData Item;
for(int i = 0; i < m_Count; i++)
for (int j = 0; j < m_Count; j++)
{
TotalSize += Item.GetSize((short) m_Items[i].m_ItemID);
cPacket_ItemData::AppendItem(a_Data, &(m_Items[j]));
}
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_WindowID, Message, i );
AppendShort ( m_Count, Message, i );
for(int j = 0; j < m_Count; j++)
{
Item.AppendItem(Message, i, &(m_Items[j]));
}
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}