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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -1,8 +1,12 @@
#pragma once
#include "cPacket.h"
class cPacket_RelativeEntityMoveLook : public cPacket
{
public:
@@ -16,9 +20,9 @@ public:
{ m_PacketID = E_REL_ENT_MOVE_LOOK; }
virtual cPacket* Clone() const { return new cPacket_RelativeEntityMoveLook(*this); }
bool Send( cSocket & a_Socket );
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
int m_UniqueID;
char m_MoveX; // Pixels, divide by 32 for block
char m_MoveY;
char m_MoveZ;
@@ -27,3 +31,7 @@ public:
static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1 + 1 + 1;
};