Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,8 +1,12 @@
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#pragma once
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#include "cPacket.h"
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class cPacket_RelativeEntityMoveLook : public cPacket
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{
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public:
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@@ -16,9 +20,9 @@ public:
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{ m_PacketID = E_REL_ENT_MOVE_LOOK; }
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virtual cPacket* Clone() const { return new cPacket_RelativeEntityMoveLook(*this); }
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bool Send( cSocket & a_Socket );
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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int m_UniqueID;
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char m_MoveX; // Pixels, divide by 32 for block
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char m_MoveY;
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char m_MoveZ;
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@@ -27,3 +31,7 @@ public:
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static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1 + 1 + 1;
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};
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