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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -1,9 +1,18 @@
#pragma once
#include "cPacket.h"
class cPlayer;
class cPacket_PlayerMoveLook : public cPacket
{
public:
@@ -19,15 +28,16 @@ public:
cPacket_PlayerMoveLook( cPlayer* a_Player );
virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); }
virtual bool Parse(cSocket & a_Socket);
virtual bool Send(cSocket & a_Socket);
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
double m_PosX;
double m_PosY;
double m_Stance;
double m_PosZ;
float m_Rotation;
float m_Pitch;
bool m_bFlying; // Yeah.. wtf
float m_Rotation;
float m_Pitch;
bool m_bFlying; // Yeah.. wtf
static const unsigned int c_Size = 42;
};