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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -11,47 +11,48 @@
cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player )
{
m_PacketID = E_PLAYERMOVELOOK;
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY() + 1.65;
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_bFlying = a_Player->GetFlying();
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY() + 1.65;
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_bFlying = a_Player->GetFlying();
}
bool cPacket_PlayerMoveLook::Parse( cSocket & a_Socket )
int cPacket_PlayerMoveLook::Parse(const char * a_Data, int a_Size)
{
m_Socket = a_Socket;
if( !ReadDouble( m_PosX ) ) return false;
if( !ReadDouble( m_PosY ) ) return false;
if( !ReadDouble( m_Stance ) ) return false;
if( !ReadDouble( m_PosZ ) ) return false;
if( !ReadFloat ( m_Rotation ) ) return false;
if( !ReadFloat ( m_Pitch ) ) return false;
if( !ReadBool ( m_bFlying ) ) return false;
return true;
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadDouble, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadDouble, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadDouble, m_Stance, TotalBytes);
HANDLE_PACKET_READ(ReadDouble, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadFloat, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadFloat, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
return TotalBytes;
}
bool cPacket_PlayerMoveLook::Send( cSocket & a_Socket )
void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendDouble( m_PosX, Message, i );
AppendDouble( m_PosY, Message, i );
AppendDouble( m_Stance, Message, i );
AppendDouble( m_PosZ, Message, i );
AppendFloat ( m_Rotation, Message, i );
AppendFloat ( m_Pitch, Message, i );
AppendBool ( m_bFlying, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
AppendByte (a_Data, m_PacketID);
AppendDouble(a_Data, m_PosX);
AppendDouble(a_Data, m_PosY);
AppendDouble(a_Data, m_Stance);
AppendDouble(a_Data, m_PosZ);
AppendFloat (a_Data, m_Rotation);
AppendFloat (a_Data, m_Pitch);
AppendBool (a_Data, m_bFlying);
}