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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -8,7 +8,7 @@
cPacket_PlayerListItem::cPacket_PlayerListItem(std::string a_PlayerName, bool a_Online, short a_Ping)
cPacket_PlayerListItem::cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping)
{
m_PacketID = E_PLAYER_LIST_ITEM;
m_PlayerName = a_PlayerName;
@@ -16,33 +16,41 @@ cPacket_PlayerListItem::cPacket_PlayerListItem(std::string a_PlayerName, bool a_
m_Ping = a_Ping;
}
bool cPacket_PlayerListItem::Parse( cSocket & a_Socket )
int cPacket_PlayerListItem::Parse(const char * a_Data, int a_Size)
{
m_Socket = a_Socket;
if (!ReadString(m_PlayerName)) return false;
if (!ReadBool(m_Online)) return false;
if (!ReadShort(m_Ping)) return false;
return true;
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadString16, m_PlayerName, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_Online, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_Ping, TotalBytes);
return TotalBytes;
}
bool cPacket_PlayerListItem::Send( cSocket & a_Socket )
void cPacket_PlayerListItem::Serialize(AString & a_Data) const
{
int len = m_PlayerName.length();
int end = (len <= 16) ? len : 16;
m_PlayerName = m_PlayerName.substr(0, end);
if (len <= 14)
m_PlayerName += cChatColor::White; // mistakes happen when you code late night :P
AString PlayerName(m_PlayerName);
if (PlayerName.length() > 16)
{
PlayerName.erase(16);
}
else if (PlayerName.length() <= 14)
{
PlayerName += cChatColor::White;
}
unsigned int TotalSize = c_Size + m_PlayerName.size()*sizeof(short);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte((char)m_PacketID, Message, i);
AppendString16(m_PlayerName, Message, i);
AppendBool(m_Online, Message, i);
AppendShort(m_Ping, Message, i);
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
AppendByte (a_Data, m_PacketID);
AppendString16(a_Data, PlayerName);
AppendBool (a_Data, m_Online);
AppendShort (a_Data, m_Ping);
}