Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -8,7 +8,7 @@
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cPacket_PlayerListItem::cPacket_PlayerListItem(std::string a_PlayerName, bool a_Online, short a_Ping)
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cPacket_PlayerListItem::cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping)
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{
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m_PacketID = E_PLAYER_LIST_ITEM;
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m_PlayerName = a_PlayerName;
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@@ -16,33 +16,41 @@ cPacket_PlayerListItem::cPacket_PlayerListItem(std::string a_PlayerName, bool a_
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m_Ping = a_Ping;
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}
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bool cPacket_PlayerListItem::Parse( cSocket & a_Socket )
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int cPacket_PlayerListItem::Parse(const char * a_Data, int a_Size)
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{
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m_Socket = a_Socket;
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if (!ReadString(m_PlayerName)) return false;
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if (!ReadBool(m_Online)) return false;
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if (!ReadShort(m_Ping)) return false;
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return true;
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int TotalBytes = 0;
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HANDLE_PACKET_READ(ReadString16, m_PlayerName, TotalBytes);
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HANDLE_PACKET_READ(ReadBool, m_Online, TotalBytes);
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HANDLE_PACKET_READ(ReadShort, m_Ping, TotalBytes);
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return TotalBytes;
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}
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bool cPacket_PlayerListItem::Send( cSocket & a_Socket )
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void cPacket_PlayerListItem::Serialize(AString & a_Data) const
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{
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int len = m_PlayerName.length();
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int end = (len <= 16) ? len : 16;
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m_PlayerName = m_PlayerName.substr(0, end);
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if (len <= 14)
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m_PlayerName += cChatColor::White; // mistakes happen when you code late night :P
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AString PlayerName(m_PlayerName);
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if (PlayerName.length() > 16)
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{
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PlayerName.erase(16);
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}
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else if (PlayerName.length() <= 14)
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{
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PlayerName += cChatColor::White;
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}
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unsigned int TotalSize = c_Size + m_PlayerName.size()*sizeof(short);
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte((char)m_PacketID, Message, i);
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AppendString16(m_PlayerName, Message, i);
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AppendBool(m_Online, Message, i);
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AppendShort(m_Ping, Message, i);
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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AppendByte (a_Data, m_PacketID);
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AppendString16(a_Data, PlayerName);
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AppendBool (a_Data, m_Online);
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AppendShort (a_Data, m_Ping);
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}
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