Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -10,28 +10,33 @@
|
||||
cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
|
||||
{
|
||||
m_PacketID = E_NEW_INVALID_STATE;
|
||||
m_Reason = a_Copy.m_Reason;
|
||||
m_Reason = a_Copy.m_Reason;
|
||||
m_GameMode = a_Copy.m_GameMode;
|
||||
}
|
||||
|
||||
bool cPacket_NewInvalidState::Parse(cSocket & a_Socket) {
|
||||
m_Socket = a_Socket;
|
||||
if( !ReadByte ( m_Reason ) ) return false;
|
||||
if( !ReadByte ( m_GameMode ) ) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cPacket_NewInvalidState::Send(cSocket & a_Socket)
|
||||
|
||||
|
||||
|
||||
int cPacket_NewInvalidState::Parse(const char * a_Data, int a_Size)
|
||||
{
|
||||
unsigned int TotalSize = c_Size;
|
||||
char* Message = new char[TotalSize];
|
||||
|
||||
unsigned int i = 0;
|
||||
AppendByte ( (char)m_PacketID, Message, i );
|
||||
AppendByte ( m_Reason, Message, i );
|
||||
AppendByte ( m_GameMode, Message, i );
|
||||
|
||||
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
|
||||
delete [] Message;
|
||||
return RetVal;
|
||||
int TotalBytes = 0;
|
||||
HANDLE_PACKET_READ(ReadByte, m_Reason, TotalBytes);
|
||||
HANDLE_PACKET_READ(ReadByte, m_GameMode, TotalBytes);
|
||||
return TotalBytes;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPacket_NewInvalidState::Serialize(AString & a_Data) const
|
||||
{
|
||||
AppendByte(a_Data, m_PacketID);
|
||||
AppendByte(a_Data, m_Reason);
|
||||
AppendByte(a_Data, m_GameMode);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user