Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions
+11 -3
View File
@@ -1,8 +1,12 @@
#pragma once
#include "cPacket.h"
class cPacket_KeepAlive : public cPacket
{
public:
@@ -10,10 +14,14 @@ public:
cPacket_KeepAlive(int a_PingID) { m_KeepAliveID = a_PingID; }
virtual cPacket* Clone() const { return new cPacket_KeepAlive(*this); }
virtual bool Parse(cSocket & a_Socket);
virtual bool Send(cSocket & a_Socket);
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
int m_KeepAliveID;
static const unsigned int c_Size = 1 + 4;
};
};