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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -9,26 +9,15 @@
bool cPacket_InventorySlot::Send(cSocket & a_Socket)
void cPacket_InventorySlot::Serialize(AString & a_Data) const
{
unsigned int TotalSize = c_Size;
AppendByte (a_Data, m_PacketID);
AppendByte (a_Data, m_WindowID);
AppendShort(a_Data, m_SlotNum);
cPacket_ItemData Item;
TotalSize += Item.GetSize(m_ItemID);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_WindowID, Message, i );
AppendShort ( m_SlotNum, Message, i );
cPacket_ItemData::AppendItem(a_Data, m_ItemID, m_ItemCount, m_ItemUses);
}
Item.AppendItem(Message, i, m_ItemID, m_ItemCount, m_ItemUses);
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}