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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -7,25 +7,23 @@
bool cPacket_Handshake::Parse(cSocket & a_Socket)
int cPacket_Handshake::Parse(const char * a_Data, int a_Size)
{
//printf("Parse: NEW Handshake\n");
m_Socket = a_Socket;
if( !ReadString16( m_Username ) ) return false;
return true;
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadString16, m_Username, TotalBytes);
return TotalBytes;
}
bool cPacket_Handshake::Send(cSocket & a_Socket)
void cPacket_Handshake::Serialize(AString & a_Data) const
{
//LOG("Send: NEW Handshake %s", m_Username.c_str() );
unsigned int TotalSize = c_Size + m_Username.size() * sizeof(short);
char* Message = new char[TotalSize];
AppendByte (a_Data, m_PacketID);
AppendString16(a_Data, m_Username);
}
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendString16( m_Username, Message, i );
bool RetVal = !cSocket::IsSocketError( cPacket::SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}