Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -14,22 +14,22 @@ cPacket_EntityLook::cPacket_EntityLook(cEntity* a_Entity)
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m_PacketID = E_ENT_LOOK;
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m_UniqueID = a_Entity->GetUniqueID();
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m_Rotation = (char)((a_Entity->GetRotation()/360.f)*256);
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m_Pitch = (char)((a_Entity->GetPitch()/360.f)*256);
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m_Rotation = (char)((a_Entity->GetRotation() / 360.f) * 256);
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m_Pitch = (char)((a_Entity->GetPitch() / 360.f) * 256);
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}
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bool cPacket_EntityLook::Send( cSocket & a_Socket )
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void cPacket_EntityLook::Serialize(AString & a_Data) const
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger( m_UniqueID, Message, i );
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AppendByte ( m_Rotation, Message, i );
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AppendByte ( m_Pitch, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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AppendByte (a_Data, m_PacketID);
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AppendInteger(a_Data, m_UniqueID);
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AppendByte (a_Data, m_Rotation);
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AppendByte (a_Data, m_Pitch);
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}
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