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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -17,45 +17,52 @@ cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_
m_Damage = a_Copy.m_Damage;
}
bool cPacket_CreativeInventoryAction::Parse(cSocket & a_Socket)
int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
{
m_Socket = a_Socket;
if( !ReadShort ( m_Slot ) ) return false;
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
cPacket_ItemData Item;
Item.Parse(m_Socket);
int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
if (res < 0)
{
return res;
}
TotalBytes += res;
m_ItemID = Item.m_ItemID;
m_Quantity = Item.m_ItemCount;
m_Damage = Item.m_ItemUses;
return true;
return TotalBytes;
}
bool cPacket_CreativeInventoryAction::Send(cSocket & a_Socket)
void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
{
//LOG("InventoryChange:");
unsigned int TotalSize = c_Size;
cPacket_ItemData Item;
TotalSize += Item.GetSize(m_ItemID);
char* Message = new char[TotalSize];
if( m_ItemID <= 0 ) m_ItemID = -1; // Fix, to make sure no invalid values are sent.
// WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
//LOG("cPacket_CreateInventoryAction: Sending Creative item ID: %i", m_ItemID );
short ItemID = m_ItemID;
assert(ItemID >= -1); // Check validity of packets in debug runtime
if (ItemID <= 0)
{
ItemID = -1;
// Fix, to make sure no invalid values are sent.
// WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
}
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendShort ( m_Slot, Message, i );
AppendByte (a_Data, m_PacketID);
AppendShort (a_Data, m_Slot);
Item.AppendItem(Message, i, m_ItemID, m_Quantity, m_Damage);
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
cPacket_ItemData::AppendItem(a_Data, ItemID, m_Quantity, m_Damage);
}