Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -17,45 +17,52 @@ cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_
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m_Damage = a_Copy.m_Damage;
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}
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bool cPacket_CreativeInventoryAction::Parse(cSocket & a_Socket)
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int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
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{
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m_Socket = a_Socket;
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if( !ReadShort ( m_Slot ) ) return false;
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int TotalBytes = 0;
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HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
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cPacket_ItemData Item;
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Item.Parse(m_Socket);
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int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
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if (res < 0)
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{
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return res;
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}
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TotalBytes += res;
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m_ItemID = Item.m_ItemID;
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m_Quantity = Item.m_ItemCount;
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m_Damage = Item.m_ItemUses;
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return true;
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return TotalBytes;
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}
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bool cPacket_CreativeInventoryAction::Send(cSocket & a_Socket)
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void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
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{
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//LOG("InventoryChange:");
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unsigned int TotalSize = c_Size;
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cPacket_ItemData Item;
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TotalSize += Item.GetSize(m_ItemID);
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char* Message = new char[TotalSize];
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if( m_ItemID <= 0 ) m_ItemID = -1; // Fix, to make sure no invalid values are sent.
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// WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
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//LOG("cPacket_CreateInventoryAction: Sending Creative item ID: %i", m_ItemID );
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short ItemID = m_ItemID;
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assert(ItemID >= -1); // Check validity of packets in debug runtime
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if (ItemID <= 0)
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{
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ItemID = -1;
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// Fix, to make sure no invalid values are sent.
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// WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
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}
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendShort ( m_Slot, Message, i );
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AppendByte (a_Data, m_PacketID);
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AppendShort (a_Data, m_Slot);
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Item.AppendItem(Message, i, m_ItemID, m_Quantity, m_Damage);
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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cPacket_ItemData::AppendItem(a_Data, ItemID, m_Quantity, m_Damage);
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}
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