Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -15,13 +15,18 @@ public:
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{ m_PacketID = E_BLOCK_DIG; } //tolua_export
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virtual cPacket* Clone() const { return new cPacket_BlockDig(*this); } //tolua_export
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bool Parse(cSocket & a_Socket);
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bool Send(cSocket & a_Socket);
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virtual int Parse(const char * a_Data, int a_Size) override;
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virtual void Serialize(AString & a_Data) const override;
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char m_Status; //tolua_export
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int m_PosX; //tolua_export
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char m_PosY; //tolua_export
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int m_PosZ; //tolua_export
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char m_Direction; //tolua_export
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char m_Status; // tolua_export
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int m_PosX; // tolua_export
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char m_PosY; // tolua_export
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int m_PosZ; // tolua_export
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char m_Direction; // tolua_export
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static const unsigned int c_Size = 12;
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}; //tolua_export
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}; //tolua_export
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