Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -7,20 +7,16 @@
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bool cPacket_BlockChange::Send(cSocket & a_Socket)
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void cPacket_BlockChange::Serialize(AString & a_Data) const
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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AppendByte (a_Data, m_PacketID);
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AppendInteger(a_Data, m_PosX);
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AppendByte (a_Data, m_PosY);
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AppendInteger(a_Data, m_PosZ);
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AppendByte (a_Data, m_BlockType);
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AppendByte (a_Data, m_BlockMeta);
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}
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger( m_PosX, Message, i );
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AppendByte ( m_PosY, Message, i );
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AppendInteger( m_PosZ, Message, i );
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AppendByte ( m_BlockType, Message, i );
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AppendByte ( m_BlockMeta, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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