Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,3 +1,4 @@
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#pragma once
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#include "cPacket.h"
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@@ -16,13 +17,17 @@ public:
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cPacket_BlockAction( const cPacket_BlockAction & a_Copy );
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virtual cPacket* Clone() const { return new cPacket_BlockAction(*this); }
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bool Send(cSocket & a_Socket);
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virtual void Serialize(AString & a_Data) const override;
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int m_PosX; // Block X Coordinate
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int m_PosX; // Block X Coordinate
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short m_PosY; // Block Y Coordinate
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int m_PosZ; // Block Z Coordinate
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char m_Byte1; // Varies
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char m_Byte2; // Varies
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int m_PosZ; // Block Z Coordinate
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char m_Byte1; // Varies
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char m_Byte2; // Varies
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static const unsigned int c_Size = 1 + 4 + 2 + 4 + 1 + 1;
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};
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};
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