Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -14,11 +14,13 @@ public:
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{ m_PacketID = E_ADD_TO_INV; }
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virtual cPacket* Clone() const { return new cPacket_AddToInventory(*this); }
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bool Parse( cSocket & a_Socket );
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bool Send( cSocket & a_Socket );
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// _X: This was unimplemented, do we need it?:
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// bool Parse( cSocket & a_Socket );
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virtual void Serialize(AString & a_Data) const override;
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ENUM_ITEM_ID m_ItemType;
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char m_Count;
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short m_Life;
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static const unsigned int c_Size = 1;
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};
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};
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