Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -3,29 +3,18 @@
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#include "cPacket_AddToInventory.h"
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#include "cPacket_WholeInventory.h"
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#include "../cItem.h"
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#include "cPacket_ItemData.h"
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bool cPacket_AddToInventory::Send( cSocket & a_Socket )
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void cPacket_AddToInventory::Serialize(AString & a_Data) const
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{
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unsigned int TotalSize = c_Size;
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AppendByte (a_Data, m_PacketID);
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cPacket_ItemData::AppendItem(a_Data, m_ItemType, m_Count, m_Life);
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}
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cPacket_ItemData Item;
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TotalSize += Item.GetSize((short) m_ItemType);
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char) m_PacketID, Message, i );
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Item.AppendItem(Message, i, (short) m_ItemType, m_Count, this->m_Life);
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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