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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.

Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-07 20:49:52 +00:00
parent 16feb0924e
commit b7d524423c
109 changed files with 1896 additions and 1305 deletions

View File

@@ -2,12 +2,11 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cSocket.h"
#include "packets/cPacket.h"
#ifndef _WIN32
#include <netdb.h>
#include <unistd.h>
// #include <sys/socket.h>
// #include <netinet/in.h>
#include <arpa/inet.h> //inet_ntoa()
#else
#define socklen_t int
@@ -273,6 +272,28 @@ int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
int cSocket::Send(const cPacket * a_Packet)
{
AString Serialized;
a_Packet->Serialize(Serialized);
return Send(Serialized.data(), Serialized.size());
}
int cSocket::Send(const cPacket & a_Packet)
{
AString Serialized;
a_Packet.Serialize(Serialized);
return Send(Serialized.data(), Serialized.size());
}
unsigned short cSocket::GetPort(void) const
{
assert(IsValid());