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Initial implementation of explosions and TNT block

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1392 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
keyboard.osh@gmail.com
2013-04-18 02:42:45 +00:00
parent a4be800a91
commit b75fc5f4e8
17 changed files with 266 additions and 2 deletions

View File

@@ -266,6 +266,16 @@ void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Stat
void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iList a_BlocksAffected, float a_PlayerMotionX, float a_PlayerMotionY, float a_PlayerMotionZ)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotionX, a_PlayerMotionY,a_PlayerMotionZ);
}
void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_Protocol != NULL);