Initial implementation of explosions and TNT block
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1392 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -67,6 +67,7 @@ public:
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virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
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virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iList a_BlocksAffected, float a_PlayerMotionX, float a_PlayerMotionY, float a_PlayerMotionZ) = 0;
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virtual void SendGameMode (eGameMode a_GameMode) = 0;
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virtual void SendHealth (void) = 0;
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virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
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