Own classes for all windows.
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// HopperWindow.h
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// Representing the UI window for the hopper block
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#pragma once
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#include "Window.h"
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#include "../BlockEntities/DropperEntity.h"
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class cHopperWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
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super(wtHopper, "Hopper")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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};
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