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Own classes for all windows.

This commit is contained in:
Howaner
2014-12-13 15:06:55 +01:00
parent b8072cbd62
commit b6fd400276
28 changed files with 647 additions and 597 deletions

View File

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// DropSpenserWindow.h
// Representing the UI window for the dropper/dispenser block
#pragma once
#include "Window.h"
#include "../BlockEntities/DropSpenserEntity.h"
class cDropSpenserWindow :
public cWindow
{
typedef cWindow super;
public:
cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
};