Own classes for all windows.
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37
src/UI/DropSpenserWindow.h
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37
src/UI/DropSpenserWindow.h
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// DropSpenserWindow.h
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// Representing the UI window for the dropper/dispenser block
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#pragma once
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#include "Window.h"
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#include "../BlockEntities/DropSpenserEntity.h"
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class cDropSpenserWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
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cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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};
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