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Reverted the previous commit - it is useless, since entities still depend heavily on cWorld

git-svn-id: http://mc-server.googlecode.com/svn/trunk@428 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-03-24 11:14:34 +00:00
parent be31652c40
commit b69ac328c0
18 changed files with 47 additions and 258 deletions

View File

@@ -1502,101 +1502,3 @@ int cWorld::GetNumChunks(void) const
bool cWorld::WSIIsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ);
}
void cWorld::WSIMarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ);
}
void cWorld::WSIMarkChunkSaved(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_ChunkMap->MarkChunkSaved(a_ChunkX, a_ChunkY, a_ChunkZ);
}
void cWorld::WSIChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
}
void cWorld::WSIGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_Generator.GenerateChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}
bool cWorld::WSIGetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
{
return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
}
AString cWorld::WSIGetFolder(void)
{
return m_WorldName;
}
void cWorld::WSIChunkDataLoaded(
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
const BLOCKTYPE * a_BlockMeta,
const BLOCKTYPE * a_BlockLight,
const BLOCKTYPE * a_BlockSkyLight,
const cChunkDef::HeightMap * a_HeightMap,
cEntityList & a_Entities,
cBlockEntityList & a_BlockEntities
)
{
// Set all a_Entities' and a_BlockEntities' world to this:
for (cEntityList::iterator itr = a_Entities.begin(); itr != a_Entities.end(); ++itr)
{
(*itr)->SetWorld(this);
} // for itr - a_Entities[]
for (cBlockEntityList::iterator itr = a_BlockEntities.begin(); itr != a_BlockEntities.end(); ++itr)
{
(*itr)->SetWorld(this);
} // for itr - a_BlockEntities[]
m_ChunkMap->ChunkDataLoaded(
a_ChunkX, a_ChunkY, a_ChunkZ,
a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
a_HeightMap,
a_Entities,
a_BlockEntities
);
m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkY, a_ChunkZ);
}