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Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)

Also fixed a threading issue when a player connecting might have gotten stuck in "Downloading world" forever

git-svn-id: http://mc-server.googlecode.com/svn/trunk@304 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-21 16:27:30 +00:00
parent f0145ee9fa
commit b653e6a012
10 changed files with 231 additions and 109 deletions

View File

@@ -80,17 +80,6 @@ bool g_BlockPistonBreakable[128];
#define RECI_RAND_MAX (1.f/RAND_MAX)
inline float fRadRand( float a_Radius )
{
MTRand r1;
return ((float)r1.rand() * RECI_RAND_MAX)*a_Radius - a_Radius*0.5f;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorldLoadProgress:
@@ -443,7 +432,7 @@ void cWorld::InitializeSpawn()
{
for (int z = 0; z < ViewDist; z++)
{
GetChunk( x + ChunkX-(ViewDist - 1) / 2, 0, z + ChunkZ-(ViewDist - 1) / 2 ); // Queue the chunk in the generator / loader
m_ChunkMap->TouchChunk( x + ChunkX-(ViewDist - 1) / 2, 0, z + ChunkZ-(ViewDist - 1) / 2 ); // Queue the chunk in the generator / loader
}
}
@@ -812,29 +801,11 @@ void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
cChunkPtr cWorld::GetChunkOfBlock( int a_X, int a_Y, int a_Z )
{
int ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
return GetChunk( ChunkX, ChunkY, ChunkZ );
}
void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{
int ChunkX, ChunkY, ChunkZ, X = a_X, Y = a_Y, Z = a_Z;
AbsoluteToRelative( X, Y, Z, ChunkX, ChunkY, ChunkZ );
m_ChunkMap->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta);
cChunkPtr Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
if ( Chunk->IsValid() )
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
this->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
}
// The chunk is not yet initialized, so it's probably far away from all players, no need to store this Meta change
GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
}
@@ -899,17 +870,7 @@ char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
{
int ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
cChunkPtr Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
if ( Chunk->IsValid() )
{
Chunk->SetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_MetaData );
Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
}
// The chunk is not yet initialized, so it's probably far away from all players, no need to store this Meta change
m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
}
@@ -918,24 +879,12 @@ void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
bool cWorld::DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem )
{
int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
cChunkPtr DestChunk = GetChunk( ChunkX, ChunkY, ChunkZ );
if (DestChunk->IsValid())
bool res = m_ChunkMap->DigBlock(a_X, a_Y, a_Z, a_PickupItem);
if (res)
{
DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
if ( !a_PickupItem.IsEmpty() )
{
cPickup * Pickup = new cPickup( a_X * 32 + 16 + (int)fRadRand(16.f), a_Y * 32 + 16 + (int)fRadRand(16.f), a_Z * 32 + 16 + (int)fRadRand(16.f), a_PickupItem );
Pickup->Initialize( this );
}
}
return true;
return res;
}
@@ -944,13 +893,7 @@ bool cWorld::DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem )
void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player )
{
int ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
cChunkPtr Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
if (Chunk->IsValid())
{
Chunk->SendBlockTo( a_X, a_Y, a_Z, a_Player->GetClientHandle() );
}
m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player);
}
@@ -960,15 +903,6 @@ void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player )
// TODO: This interface is dangerous!
cBlockEntity * cWorld::GetBlockEntity( int a_X, int a_Y, int a_Z )
{
int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
cChunkPtr Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
if (Chunk->IsValid())
{
// TODO: return Chunk->GetBlockEntity( a_X, a_Y, a_Z );
}
return NULL;
}
@@ -1340,6 +1274,15 @@ bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHan
void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
{
m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
}
void cWorld::RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoordsList & a_Chunks)
{
m_ChunkMap->RemoveClientFromChunks(a_Client, a_Chunks);
@@ -1358,6 +1301,24 @@ bool cWorld::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle
void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}
void cWorld::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
m_ChunkMap->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
}
void cWorld::SaveAllChunks()
{
LOG("Saving all chunks...");