Beds now work properly fixes #707
Also fixes FS392 Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp
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@@ -51,6 +51,49 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
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class cTimeFastForwardTester :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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if (!a_Player->IsInBed())
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{
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return true;
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}
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return false;
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}
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};
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class cPlayerBedStateUnsetter :
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public cPlayerListCallback
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{
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public:
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cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) :
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m_Position(a_Position), m_WorldInterface(a_WorldInterface)
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{
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}
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virtual bool Item(cPlayer * a_Player) override
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{
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a_Player->SetIsInBed(false);
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m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2);
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return false;
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}
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private:
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Vector3i m_Position;
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cWorldInterface & m_WorldInterface;
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};
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void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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if (a_WorldInterface.GetDimension() != dimOverworld)
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@@ -69,6 +112,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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}
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else
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{
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Vector3i PillowDirection(0, 0, 0);
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if (Meta & 0x8)
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{
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// Is pillow
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@@ -77,16 +122,30 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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else
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{
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// Is foot end
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Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
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if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
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VERIFY((Meta & 0x4) != 1); // Occupied flag should never be set, else our compilator (intended) is broken
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PillowDirection = MetaDataToDirection(Meta & 0x7);
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if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
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{
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
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}
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}
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (Meta | (1 << 2)));
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}
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} else {
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
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a_Player->SetIsInBed(true);
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cTimeFastForwardTester Tester;
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if (a_WorldInterface.ForEachPlayer(Tester))
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{
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cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
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a_WorldInterface.ForEachPlayer(Unsetter);
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a_WorldInterface.SetTimeOfDay(0);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset
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}
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}
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}
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else
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{
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a_Player->SendMessageFailure("You can only sleep at night");
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}
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}
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