Server now handles join messages also
* Revised as well hook documentation
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@@ -9,16 +9,16 @@ return
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enabled, this function is called after their name has been authenticated. It is called after
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{{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
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entity is created, but not added to the world yet. The player is not yet visible to other players.
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This is a notification-only event, plugins wishing to refuse player's entry should kick the player
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using the {{cPlayer}}:Kick() function.
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Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join.
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Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called. If the function
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returns true, no other callbacks are called for this event. Either way the player is let in.
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If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function
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returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in.
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]],
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}, -- HOOK_PLAYER_JOINED
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}
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