Server now handles join messages also
* Revised as well hook documentation
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@@ -2,17 +2,21 @@ return
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{
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HOOK_PLAYER_DESTROYED =
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{
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CalledWhen = "A player is about to get destroyed.",
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CalledWhen = "A player object is about to be destroyed.",
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DefaultFnName = "OnPlayerDestroyed", -- also used as pagename
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Desc = [[
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This function is called when a {{cPlayer|player}} is about to get destroyed. But the player isn't already destroyed.
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This function is called before a {{cPlayer|player}} is about to be destroyed.
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The player has disconnected for whatever reason and is no longer in the server.
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If a plugin returns true, a leave message is not broadcast, and vice versa.
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However, whatever the return value, the player object is removed from memory.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The destroyed player" },
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},
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Returns = [[
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It's only for notification. Can't be returned.
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If the function returns false or no value, other plugins' callbacks are called and a leave message is broadcast.
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If the function returns true, no other callbacks are called for this event and no leave message appears. Either way the player is removed internally.
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]],
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}, -- HOOK_PLAYER_DESTROYED
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}
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