Server now handles join messages also

* Revised as well hook documentation
This commit is contained in:
Tiger Wang
2014-02-03 21:12:44 +00:00
parent c1c7936c68
commit b5e898a608
5 changed files with 35 additions and 27 deletions
@@ -2,17 +2,21 @@ return
{
HOOK_PLAYER_DESTROYED =
{
CalledWhen = "A player is about to get destroyed.",
CalledWhen = "A player object is about to be destroyed.",
DefaultFnName = "OnPlayerDestroyed", -- also used as pagename
Desc = [[
This function is called when a {{cPlayer|player}} is about to get destroyed. But the player isn't already destroyed.
This function is called before a {{cPlayer|player}} is about to be destroyed.
The player has disconnected for whatever reason and is no longer in the server.
If a plugin returns true, a leave message is not broadcast, and vice versa.
However, whatever the return value, the player object is removed from memory.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The destroyed player" },
},
Returns = [[
It's only for notification. Can't be returned.
If the function returns false or no value, other plugins' callbacks are called and a leave message is broadcast.
If the function returns true, no other callbacks are called for this event and no leave message appears. Either way the player is removed internally.
]],
}, -- HOOK_PLAYER_DESTROYED
}