You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -30,6 +30,7 @@
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#include "cGhast.h" //Ghast
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#include "cZombiepigman.h" //Zombiepigman
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#include "cGenSettings.h"
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#include "cMakeDir.h"
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#include "packets/cPacket_TimeUpdate.h"
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@@ -42,7 +43,7 @@
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#ifndef _WIN32
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#include <stdlib.h>
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#include <sys/stat.h> // for mkdir
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//#include <sys/stat.h> // for mkdir
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#include <sys/types.h>
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#endif
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@@ -70,6 +71,8 @@ struct cWorld::sWorldState
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std::vector< unsigned int > m_ChunkBuffer;
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cWorld::ChunkList m_SpreadQueue;
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std::string WorldName;
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};
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cWorld* cWorld::GetWorld()
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@@ -100,25 +103,14 @@ cWorld::~cWorld()
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delete m_pState;
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}
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cWorld::cWorld()
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cWorld::cWorld( const char* a_WorldName )
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: m_pState( new sWorldState )
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, m_SpawnMonsterTime( 0.f )
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{
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LOG("cWorld::cWorld()");
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LOG("cWorld::cWorld(%s)", a_WorldName);
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m_pState->WorldName = a_WorldName;
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#ifdef _WIN32
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{
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SECURITY_ATTRIBUTES Attrib;
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Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
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Attrib.lpSecurityDescriptor = NULL;
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Attrib.bInheritHandle = false;
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::CreateDirectory("world", &Attrib);
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}
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#else
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{
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mkdir("world", S_IRWXU | S_IRWXG | S_IRWXO);
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}
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#endif
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cMakeDir::MakeDir(m_pState->WorldName.c_str());
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srand( (unsigned int) time(0) );
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m_SpawnX = (double)((rand()%10000)-5000);
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@@ -126,7 +118,7 @@ cWorld::cWorld()
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m_SpawnZ = (double)((rand()%10000)-5000);
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m_WorldSeed = rand();
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cIniFile IniFile("world/world.ini");
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cIniFile IniFile( m_pState->WorldName + "/world.ini");
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if( IniFile.ReadFile() )
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{
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m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX );
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@@ -142,7 +134,7 @@ cWorld::cWorld()
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IniFile.SetValueI("Seed", "Seed", m_WorldSeed );
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if( !IniFile.WriteFile() )
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{
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LOG("WARNING: Could not write to world/world.ini");
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LOG("WARNING: Could not write to %s/world.ini", a_WorldName);
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}
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}
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LOGINFO("Seed: %i", m_WorldSeed );
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@@ -184,7 +176,7 @@ cWorld::cWorld()
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m_Time = 0;
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m_WorldTimeFraction = 0.f;
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m_WorldTime = 0;
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m_GameMode = 1;
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m_GameMode = 0;
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m_LastSave = 0;
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m_LastUnload = 0;
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m_ClientHandleCriticalSection = new cCriticalSection();
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@@ -696,15 +688,15 @@ cEntity* cWorld::GetEntity( int a_UniqueID )
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return 0;
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}
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void cWorld::RemoveClient( cClientHandle* a_Client )
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{
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m_pState->m_Clients.remove( a_Client );
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if( a_Client )
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{
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delete a_Client;
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a_Client = 0;
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}
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}
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// void cWorld::RemoveClient( cClientHandle* a_Client )
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// {
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// m_pState->m_Clients.remove( a_Client );
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// if( a_Client )
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// {
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// delete a_Client;
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// a_Client = 0;
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// }
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// }
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void cWorld::RemoveEntity( cEntity* a_Entity )
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{
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@@ -783,14 +775,14 @@ void cWorld::RemoveSpread( cChunk* a_Chunk )
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/************************************************************************/
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/* Get and set */
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/************************************************************************/
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void cWorld::AddClient( cClientHandle* a_Client )
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{
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m_pState->m_Clients.push_back( a_Client );
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}
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cWorld::ClientList & cWorld::GetClients()
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{
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return m_pState->m_Clients;
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}
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// void cWorld::AddClient( cClientHandle* a_Client )
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// {
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// m_pState->m_Clients.push_back( a_Client );
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// }
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// cWorld::ClientList & cWorld::GetClients()
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// {
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// return m_pState->m_Clients;
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// }
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cWorld::EntityList & cWorld::GetEntities()
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{
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return m_pState->m_AllEntities;
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@@ -812,3 +804,7 @@ void cWorld::AddToRemoveEntityQueue( cEntity & a_Entity )
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m_pState->m_AllEntities.remove( &a_Entity);
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m_pState->m_RemoveEntityQueue.push_back( &a_Entity );
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}
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const char* cWorld::GetName()
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{
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return m_pState->WorldName.c_str();
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}
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