You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -52,7 +52,7 @@ void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName )
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{
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Vector3d PlayerPos;
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Vector3f PlayerRot;
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short PlayerHealth;
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short PlayerHealth = 0;
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const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots
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cItem IventoryItems[ NumInventorySlots ];
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