Improved furnaces
* Fixed progress bar on 1.8 * Fixed bugs * Improved code * Fixes #1068 * Fixes #1070
This commit is contained in:
@@ -5,6 +5,7 @@
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#include "../UI/Window.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "Chunk.h"
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@@ -13,8 +14,9 @@
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enum
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{
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PROGRESSBAR_SMELTING = 0,
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PROGRESSBAR_FUEL = 1,
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PROGRESSBAR_FUEL = 0,
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PROGRESSBAR_SMELTING = 2,
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PROGRESSBAR_SMELTING_CONFIRM = 3,
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} ;
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@@ -23,7 +25,6 @@ enum
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cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
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super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_BlockType(a_BlockType),
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m_BlockMeta(a_BlockMeta),
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m_CurrentRecipe(NULL),
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m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
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@@ -31,8 +32,7 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0),
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m_LastProgressFuel(0),
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m_LastProgressCook(0)
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m_IsDestroyed(false)
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{
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m_Contents.AddListener(*this);
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}
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@@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity()
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void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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{
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if (GetWindow() == NULL)
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cWindow * Window = GetWindow();
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if (Window == NULL)
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{
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OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(Window);
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BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
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}
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}
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UpdateProgressBars(true);
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}
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/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
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bool cFurnaceEntity::ContinueCooking(void)
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{
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UpdateInput();
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@@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void)
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bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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if (m_FuelBurnTime <= 0)
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{
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// No fuel is burning, reset progressbars and bail out
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if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
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{
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UpdateProgressBars();
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}
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// Cooked time decreases twice as fast when ran out of fuel
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m_TimeCooked -= 2;
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m_TimeCooked = std::max(m_TimeCooked, 0);
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// Reset progressbars, block type, and bail out
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a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
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UpdateProgressBars();
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return false;
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}
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@@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
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void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
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void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
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{
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastProgress(a_ProgressbarID, a_Value);
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Window->SetProperty(a_ProgressbarID, a_Value);
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}
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}
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@@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
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/// One item finished cooking
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void cFurnaceEntity::FinishOne()
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{
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m_TimeCooked = 0;
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@@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne()
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m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
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}
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m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
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UpdateIsCooking();
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}
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@@ -181,8 +181,7 @@ void cFurnaceEntity::BurnNewFuel(void)
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if (NewTime == 0)
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{
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// The item in the fuel slot is not suitable
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m_FuelBurnTime = 0;
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m_TimeBurned = 0;
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SetBurnTimes(0, 0);
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SetIsCooking(false);
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return;
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}
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@@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void)
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}
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// Burn one new fuel:
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m_FuelBurnTime = NewTime;
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m_TimeBurned = 0;
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SetBurnTimes(NewTime, 0);
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SetIsCooking(true);
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if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
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{
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@@ -214,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void)
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void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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super::OnSlotChanged(a_ItemGrid, a_SlotNum);
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if (m_World == NULL)
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if (m_IsDestroyed)
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{
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// The furnace isn't initialized yet, do no processing
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return;
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}
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ASSERT(a_ItemGrid == &m_Contents);
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switch (a_SlotNum)
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{
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case fsInput:
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{
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UpdateInput();
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break;
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}
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case fsFuel:
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{
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UpdateFuel();
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break;
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}
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case fsOutput:
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{
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UpdateOutput();
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break;
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}
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case fsInput: UpdateInput(); break;
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case fsFuel: UpdateFuel(); break;
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case fsOutput: UpdateOutput(); break;
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default: ASSERT(!"Invalid furnace slot update!"); break;
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}
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}
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@@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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/// Updates the current recipe, based on the current input
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void cFurnaceEntity::UpdateInput(void)
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{
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if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
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@@ -263,8 +246,8 @@ void cFurnaceEntity::UpdateInput(void)
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m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
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if (!CanCookInputToOutput())
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{
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// This input cannot be cooked
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m_NeedCookTime = 0;
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// This input cannot be cooked, reset cook counter immediately
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SetCookTimes(0, 0);
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SetIsCooking(false);
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}
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else
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@@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void)
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/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
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void cFurnaceEntity::UpdateFuel(void)
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{
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if (m_FuelBurnTime > m_TimeBurned)
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@@ -301,14 +283,12 @@ void cFurnaceEntity::UpdateFuel(void)
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/// Called when the output slot changes; starts burning if space became available
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void cFurnaceEntity::UpdateOutput(void)
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{
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if (!CanCookInputToOutput())
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{
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// Cannot cook anymore:
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m_TimeCooked = 0;
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m_NeedCookTime = 0;
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SetCookTimes(0, 0);
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SetIsCooking(false);
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return;
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}
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@@ -324,30 +304,6 @@ void cFurnaceEntity::UpdateOutput(void)
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/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
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void cFurnaceEntity::UpdateIsCooking(void)
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{
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if (
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!CanCookInputToOutput() || // Cannot cook this
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(m_FuelBurnTime <= 0) || // No fuel
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(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
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)
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{
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// Reset everything
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SetIsCooking(false);
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m_TimeCooked = 0;
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m_NeedCookTime = 0;
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return;
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}
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SetIsCooking(true);
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}
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/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
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bool cFurnaceEntity::CanCookInputToOutput(void) const
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{
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if (m_CurrentRecipe == NULL)
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@@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
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/// Broadcasts progressbar updates, if needed
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void cFurnaceEntity::UpdateProgressBars(void)
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void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
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{
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// In order to preserve bandwidth, an update is sent only every 10th tick
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// That's why the comparisons use the division by eight
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int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
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if ((CurFuel / 8) != (m_LastProgressFuel / 8))
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if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
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{
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BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
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m_LastProgressFuel = CurFuel;
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return;
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}
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int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
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if ((CurCook / 8) != (m_LastProgressCook / 8))
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{
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
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m_LastProgressCook = CurCook;
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}
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int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
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BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
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int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
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BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
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}
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@@ -413,11 +364,13 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
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{
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return;
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}
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m_IsCooking = a_IsCooking;
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// Light or extinguish the furnace:
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
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// Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
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if (m_IsCooking)
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{
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
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}
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}
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