Merge remote-tracking branch 'origin/master' into VillageGen
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@@ -34,6 +34,12 @@ public:
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const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
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);
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/** Destroys the pool, freeing all pieces. */
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~cPrefabPiecePool();
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/** Removes and frees all pieces from this pool. */
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void Clear(void);
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/** Adds pieces from the specified definitions into m_AllPieces. Also adds the pieces into
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the m_PiecesByConnector map.
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May be called multiple times with different PieceDefs, will add all such pieces. */
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@@ -44,7 +50,6 @@ public:
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May be called multiple times with different PieceDefs, will add all such pieces. */
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void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
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protected:
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/** The type used to map a connector type to the list of pieces with that connector */
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