Use ref instead of pointer

This commit is contained in:
Lukas Pioch
2017-08-24 14:36:29 +02:00
parent 7b3372ad38
commit b55e5f5ad1
3 changed files with 8 additions and 8 deletions
+6 -6
View File
@@ -431,7 +431,7 @@ void cMonster::CalcLeashActions()
auto LeashKnot = cLeashKnot::FindKnotAtPos(*m_World, { FloorC(m_LeashToPos->x), FloorC(m_LeashToPos->y), FloorC(m_LeashToPos->z) });
if (LeashKnot != nullptr)
{
LeashTo(LeashKnot);
LeashTo(*LeashKnot);
SetLeashToPos(nullptr);
}
}
@@ -688,7 +688,7 @@ void cMonster::OnRightClicked(cPlayer & a_Player)
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
LeashTo(&a_Player);
LeashTo(a_Player);
}
}
@@ -1407,7 +1407,7 @@ cMonster::eFamily cMonster::GetMobFamily(void) const
void cMonster::LeashTo(cEntity * a_Entity, bool a_ShouldBroadcast)
void cMonster::LeashTo(cEntity & a_Entity, bool a_ShouldBroadcast)
{
// Do nothing if already leashed
if (m_LeashedTo != nullptr)
@@ -1415,13 +1415,13 @@ void cMonster::LeashTo(cEntity * a_Entity, bool a_ShouldBroadcast)
return;
}
m_LeashedTo = a_Entity;
m_LeashedTo = &a_Entity;
a_Entity->AddLeashedMob(this);
a_Entity.AddLeashedMob(this);
if (a_ShouldBroadcast)
{
m_World->BroadcastLeashEntity(*this, *a_Entity);
m_World->BroadcastLeashEntity(*this, a_Entity);
}
m_IsLeashActionJustDone = true;