Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@958 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -30,12 +30,17 @@ class cFluidSimulator :
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public:
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cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
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// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
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virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true) = 0;
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/// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
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virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
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bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
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bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
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static bool CanWashAway(BLOCKTYPE a_BlockType);
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bool IsSolidBlock (BLOCKTYPE a_BlockType);
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bool IsPassableForFluid(BLOCKTYPE a_BlockType);
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protected:
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BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating
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BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed
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