Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@958 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -27,13 +27,6 @@ public:
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
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// cFluidSimulator overrides:
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virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true) override;
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bool CanWashAway (BLOCKTYPE a_BlockType);
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bool IsSolidBlock(BLOCKTYPE a_BlockType);
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bool IsPassableForFluid(BLOCKTYPE a_BlockType);
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protected:
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NIBBLETYPE GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ);
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