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Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@958 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-13 16:24:50 +00:00
parent ad883a233b
commit b4ca06b9d9
8 changed files with 145 additions and 211 deletions

View File

@@ -27,13 +27,6 @@ public:
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
// cFluidSimulator overrides:
virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true) override;
bool CanWashAway (BLOCKTYPE a_BlockType);
bool IsSolidBlock(BLOCKTYPE a_BlockType);
bool IsPassableForFluid(BLOCKTYPE a_BlockType);
protected:
NIBBLETYPE GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ);