Replacing chunCk by chunk
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@@ -50,7 +50,7 @@ void cMobCensus::CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Dista
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bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily)
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{
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bool toReturn = true;
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const int ratio = 319; // this should be 256 as we are only supposed to take account from chuncks that are in 17x17 from a player
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const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
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// but for now, we use all chunks loaded by players. that means 19 x 19 chucks. That's why we use 256 * (19*19) / (17*17) = 319
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// MG TODO : code the correct count
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tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily);
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@@ -64,7 +64,7 @@ bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily)
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return toReturn;
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}
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void cMobCensus::CollectSpawnableChunck(cChunk& a_Chunk)
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void cMobCensus::CollectSpawnableChunk(cChunk& a_Chunk)
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{
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m_EligibleForSpawnChunks.insert(&a_Chunk);
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}
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