Replacing chunCk by chunk
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@@ -434,7 +434,7 @@ void cChunk::Stay(bool a_Stay)
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void cChunk::CollectMobCensus(cMobCensus& toFill)
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{
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toFill.CollectSpawnableChunck(*this);
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toFill.CollectSpawnableChunk(*this);
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std::list<const Vector3d*> playerPositions;
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cPlayer* currentPlayer;
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
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