Item durability loss now depends on the item used. (#4123)
Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
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@@ -156,4 +156,3 @@ void cCreeper::OnRightClicked(cPlayer & a_Player)
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m_BurnedWithFlintAndSteel = true;
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}
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}
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