1.8: Fixed maps.
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@@ -728,18 +728,21 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
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void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x34);
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Pkt.WriteVarInt(a_ID);
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Pkt.WriteShort (3 + a_Length);
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Pkt.WriteByte(m_Scale);
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Pkt.WriteByte(0);
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Pkt.WriteVarInt(0);
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Pkt.WriteByte(1);
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Pkt.WriteByte(a_Length);
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Pkt.WriteByte(a_X);
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Pkt.WriteByte(a_Y);
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Pkt.WriteVarInt(a_Length);
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for (unsigned int i = 0; i < a_Length; ++i)
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{
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Pkt.WriteByte(a_Colors[i]);
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@@ -750,22 +753,23 @@ void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
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void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
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void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x34);
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Pkt.WriteVarInt(a_ID);
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Pkt.WriteShort ((short)(1 + (3 * a_Decorators.size())));
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Pkt.WriteByte(m_Scale);
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Pkt.WriteVarInt(a_Decorators.size());
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Pkt.WriteByte(1);
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for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
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{
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Pkt.WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf));
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Pkt.WriteByte(it->GetPixelX());
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Pkt.WriteByte(it->GetPixelZ());
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}
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Pkt.WriteByte(0);
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}
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@@ -774,21 +778,16 @@ void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
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void cProtocol180::SendMapInfo(int a_ID, unsigned int a_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x34);
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Pkt.WriteVarInt(a_ID);
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Pkt.WriteShort (2);
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UNUSED(a_ID);
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UNUSED(a_Scale);
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Pkt.WriteByte(2);
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Pkt.WriteByte(a_Scale);
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// This packet was removed in 1.8
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}
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void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup)
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{
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ASSERT(m_State == 3); // In game mode?
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