1.8: Fixed maps.
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@@ -715,7 +715,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
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void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -737,7 +737,7 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
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void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
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void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -775,7 +775,6 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
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void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
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{
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ASSERT(m_State == 3); // In game mode?
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