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1.8: Fixed maps.

This commit is contained in:
Howaner
2014-09-13 02:20:04 +02:00
parent 69afc4dbba
commit b462416e1f
12 changed files with 43 additions and 45 deletions

View File

@@ -715,7 +715,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
ASSERT(m_State == 3); // In game mode?
@@ -737,7 +737,7 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
ASSERT(m_State == 3); // In game mode?
@@ -775,7 +775,6 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?