1.8: Fixed maps.
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@@ -432,7 +432,7 @@ void cMap::StreamNext(cMapClient & a_Client)
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// This is dangerous as the player object may have been destroyed before the decorator is erased from the list
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UpdateDecorators();
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Handle->SendMapDecorators(m_ID, m_Decorators);
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Handle->SendMapDecorators(m_ID, m_Decorators, m_Scale);
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a_Client.m_NextDecoratorUpdate = 0;
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}
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@@ -444,7 +444,7 @@ void cMap::StreamNext(cMapClient & a_Client)
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const Byte * Colors = &m_Data[Y * m_Height];
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Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height);
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Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height, m_Scale);
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}
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}
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@@ -595,10 +595,10 @@ void cMap::SendTo(cClientHandle & a_Client)
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{
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const Byte* Colors = &m_Data[i * m_Height];
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a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height);
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a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height, m_Scale);
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}
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a_Client.SendMapDecorators(m_ID, m_Decorators);
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a_Client.SendMapDecorators(m_ID, m_Decorators, m_Scale);
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}
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