- Changed the name of the ProjectileLookVector method.
Note: I still think the new name is unclear. Any other suggestions are welcome.
This commit is contained in:
@@ -33,7 +33,7 @@ private:
|
||||
void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind);
|
||||
|
||||
// Returns how to aim the projectile
|
||||
Vector3d GetProjectileLookVector(cChunk & a_Chunk);
|
||||
Vector3d GetShootVector(cChunk & a_Chunk);
|
||||
|
||||
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
|
||||
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
|
||||
|
||||
Reference in New Issue
Block a user