- Changed the name of the ProjectileLookVector method.

Note: I still think the new name is unclear. Any other suggestions are
welcome.
This commit is contained in:
JoannisO
2014-05-31 16:08:15 +02:00
parent ab633c8bd6
commit b436359237
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ private:
void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind);
// Returns how to aim the projectile
Vector3d GetProjectileLookVector(cChunk & a_Chunk);
Vector3d GetShootVector(cChunk & a_Chunk);
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);