Fixed death on teleportation or leaving Minecart (#3181)
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@@ -2468,17 +2468,21 @@ void cPlayer::Detach()
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int PosZ = POSZ_TOINT;
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// Search for a position within an area to teleport player after detachment
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// Position must be solid land, and occupied by a nonsolid block
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// Position must be solid land with two air blocks above.
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// If nothing found, player remains where they are
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for (int x = PosX - 2; x <= (PosX + 2); ++x)
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for (int x = PosX - 1; x <= (PosX + 1); ++x)
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{
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for (int y = PosY; y <= (PosY + 3); ++y)
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{
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for (int z = PosZ - 2; z <= (PosZ + 2); ++z)
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for (int z = PosZ - 1; z <= (PosZ + 1); ++z)
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{
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if (!cBlockInfo::IsSolid(m_World->GetBlock(x, y, z)) && cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z)))
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if (
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(m_World->GetBlock(x, y, z) == E_BLOCK_AIR) &&
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(m_World->GetBlock(x, y + 1, z) == E_BLOCK_AIR) &&
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cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z))
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)
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{
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TeleportToCoords(x, y, z);
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TeleportToCoords(x + 0.5, y, z + 0.5);
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return;
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}
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}
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