Change TNT Fuse to ticks
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@@ -2184,8 +2184,7 @@ void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
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int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
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if (FuseTicks > 0)
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{
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int MojangFuseTicks = (int) a_NBT.GetByte(FuseTicks);
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TNT->SetFuseTicks((double) MojangFuseTicks / 10);
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TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks));
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}
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a_Entities.push_back(TNT.release());
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