Change TNT Fuse to ticks
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@@ -116,7 +116,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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{
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double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
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double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
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m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity
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m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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