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Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@549 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-04 12:08:20 +00:00
parent ce5d97d65b
commit b355bdecce
21 changed files with 20029 additions and 18948 deletions

View File

@@ -4,6 +4,7 @@
#include "cCraftingWindow.h"
#include "cItem.h"
#include "cRecipeChecker.h"
#include "CraftingRecipes.h"
#include "cPlayer.h"
#include "cClientHandle.h"
#include "cInventory.h"
@@ -13,6 +14,10 @@
#include "packets/cPacket_WindowClick.h"
#include "packets/cPacket_InventorySlot.h"
cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
: cWindow( a_Owner, a_bInventoryVisible )
{
@@ -23,6 +28,10 @@ cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisibl
SetSlots( Slots, 10 );
}
void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
{
bool bDontCook = false;
@@ -59,25 +68,41 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
cWindow::Clicked( a_ClickPacket, a_Player );
}
if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum < 10 )
if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum < 10))
{
cItem CookedItem;
if( a_ClickPacket->m_SlotNum == 0 && !bDontCook )
if ((a_ClickPacket->m_SlotNum == 0) && !bDontCook)
{
CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3, true );
// Consume the ingredients from the crafting grid:
CookedItem = cRoot::Get()->GetCraftingRecipes()->Craft(GetSlots() + 1, 3, 3);
LOGD("New recipes crafted: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount);
// Upgrade the crafting result from the new crafting grid contents:
CookedItem = cRoot::Get()->GetCraftingRecipes()->Offer(GetSlots() + 1, 3, 3);
if (CookedItem.IsEmpty())
{
// Fallback to the old recipes:
CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3, true );
LOGD("Old recipes crafted: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
}
}
else
{
CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3 );
CookedItem = cRoot::Get()->GetCraftingRecipes()->Offer(GetSlots() + 1, 3, 3);
LOGD("New recipes offer: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
if (CookedItem.IsEmpty())
{
// Fallback to the old recipes
CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3 );
LOGD("Old recipes offer: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
}
}
*GetSlot(0) = CookedItem;
LOG("You cooked: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
}
SendWholeWindow( a_Player.GetClientHandle() );
a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
//Separate packet for result =/ Don't know why
// Separate packet for result =/ Don't know why
cPacket_InventorySlot Packet;
Packet.m_WindowID = (char)GetWindowID();
Packet.m_SlotNum = 0;
@@ -85,9 +110,12 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
Packet.m_ItemCount = GetSlot(0)->m_ItemCount;
Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth;
a_Player.GetClientHandle()->Send( Packet );
}
void cCraftingWindow::Close( cPlayer & a_Player )
{
// Start from slot 1, don't drop what's in the result slot
@@ -105,4 +133,8 @@ void cCraftingWindow::Close( cPlayer & a_Player )
Item->Empty();
}
cWindow::Close( a_Player );
}
}