Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@549 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -4,6 +4,7 @@
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#include "cCraftingWindow.h"
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#include "cItem.h"
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#include "cRecipeChecker.h"
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#include "CraftingRecipes.h"
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#include "cPlayer.h"
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#include "cClientHandle.h"
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#include "cInventory.h"
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@@ -13,6 +14,10 @@
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#include "packets/cPacket_WindowClick.h"
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#include "packets/cPacket_InventorySlot.h"
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cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
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: cWindow( a_Owner, a_bInventoryVisible )
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{
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@@ -23,6 +28,10 @@ cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisibl
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SetSlots( Slots, 10 );
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}
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void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
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{
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bool bDontCook = false;
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@@ -59,25 +68,41 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
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cWindow::Clicked( a_ClickPacket, a_Player );
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}
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if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum < 10 )
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if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum < 10))
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{
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cItem CookedItem;
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if( a_ClickPacket->m_SlotNum == 0 && !bDontCook )
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if ((a_ClickPacket->m_SlotNum == 0) && !bDontCook)
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{
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CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3, true );
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// Consume the ingredients from the crafting grid:
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CookedItem = cRoot::Get()->GetCraftingRecipes()->Craft(GetSlots() + 1, 3, 3);
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LOGD("New recipes crafted: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount);
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// Upgrade the crafting result from the new crafting grid contents:
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CookedItem = cRoot::Get()->GetCraftingRecipes()->Offer(GetSlots() + 1, 3, 3);
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if (CookedItem.IsEmpty())
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{
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// Fallback to the old recipes:
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CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3, true );
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LOGD("Old recipes crafted: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
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}
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}
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else
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{
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CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3 );
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CookedItem = cRoot::Get()->GetCraftingRecipes()->Offer(GetSlots() + 1, 3, 3);
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LOGD("New recipes offer: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
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if (CookedItem.IsEmpty())
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{
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// Fallback to the old recipes
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CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3 );
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LOGD("Old recipes offer: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
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}
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}
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*GetSlot(0) = CookedItem;
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LOG("You cooked: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
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}
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SendWholeWindow( a_Player.GetClientHandle() );
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a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
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//Separate packet for result =/ Don't know why
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// Separate packet for result =/ Don't know why
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cPacket_InventorySlot Packet;
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Packet.m_WindowID = (char)GetWindowID();
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Packet.m_SlotNum = 0;
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@@ -85,9 +110,12 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
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Packet.m_ItemCount = GetSlot(0)->m_ItemCount;
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Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth;
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a_Player.GetClientHandle()->Send( Packet );
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}
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void cCraftingWindow::Close( cPlayer & a_Player )
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{
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// Start from slot 1, don't drop what's in the result slot
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@@ -105,4 +133,8 @@ void cCraftingWindow::Close( cPlayer & a_Player )
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Item->Empty();
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}
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cWindow::Close( a_Player );
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}
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}
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