Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@549 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-06-04 12:08:20 +00:00
parent ce5d97d65b
commit b355bdecce
21 changed files with 20029 additions and 18948 deletions
+13 -2
View File
@@ -145,7 +145,8 @@ enum ENUM_ITEM_ID
E_ITEM_GRASS = 2,
E_ITEM_DIRT = 3,
E_ITEM_COBBLESTONE = 4,
E_ITEM_WOOD = 5,
E_ITEM_PLANKS = 5,
E_ITEM_WOOD = 5, // obsolete, use E_ITEM_PLANKS instead
E_ITEM_SAPLING = 6,
E_ITEM_BEDROCK = 7,
E_ITEM_WATER = 8,
@@ -443,8 +444,18 @@ enum
// fwd: cItem.h:
class cItem;
/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
extern int BlockStringToType(const AString & a_BlockTypeString);
extern int BlockStringToType(const AString & a_BlockTypeString); // tolua_export
/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item); // tolua_export
/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
extern EMCSBiome StringToBiome(const AString & a_BiomeString);