Chunk is now warnings clean
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@@ -527,9 +527,9 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
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// MG TODO : check that "Level" really means Y
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NIBBLETYPE SkyLight = 0;
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/*NIBBLETYPE SkyLight = 0;
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NIBBLETYPE BlockLight = 0;
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NIBBLETYPE BlockLight = 0;*/
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if (IsLightValid())
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{
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@@ -2323,7 +2323,6 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
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void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
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a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
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}
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